Cubic triangle



To solve these inventive brainteasers, your brain has to be in tip-top shape. Warm up with some (slightly) easier puzzles: beginning in the left corner of a box with grids, try to reach the bottom right square. You may pass only through the left and right sides of small squares, but not through their top or bottom. And you can't go through the black squares at all. Another challenge involves four dice, all stacked up. Can you find a pattern that lets you figure out how many pips are on the base side? Arrange the "magical dominoes" precisely and mathematically; do the equations to figure out how. There are also unusual card tricks, "cut-it" puzzles that involve reconstructing figures that have been broken up, and three-dimensional conundrums. As you work each one out, you'll feel yourself getting smarter every minute.


Chess cube

      The puzzle consists of eight contrasting painted cubes - white and black. The unrolling cubes are given in the drawing. It is possible to stick the cubes of strong paper or to take wooden cubes and to paint (or to paste over with a paper) their sides.
      It is necessary to collect a cube 2x2x2 with "chess" colouring of each side using eight cubes, as shown in the drawing. Thus the following condition must be observed: it is possible to put cubes to each other only with equally painted sides.

Cube windows

Super cube

Triangle cube

Cube from bars

Stacking of a prism (1/2 & 1/4)

Cube 6x6x6

The name says it all, Leonid created this awesome puzzle with all the hooks to keep you puzzled.



OSM Ball wooden interlocking puzzle on Stand osm is the Czech word for 8. An 8 piece interlocking wooden ball puzzle on a turned wooden stand which will really challenge your dexterity skills.
Adapted from the cube shaped Bar Puzzle designed by Leonid Mochalov (a prolific Russian puzzle designer in his own right) by Jakub Dvorak in 2008, this complex interlocking puzzle is much more difficult than the Egg puzzle and has a unique solution. Precise positioning of fingers from both hands may be required to take the puzzle apart and then you still have the challenge to reassemble it paying particular attention to colour uniformity.
Each puzzle piece is made from many smaller complex shaped pieces glued together; finding the correct combination that are not glued, to push or pull to take apart, may be quite difficult.
Interestingly, the puzzle was designed first by a Russian, made by a Czech, named by a German (Bernhard Schweitzer), and is now being sold by an Australian; a truly international effort!


The designer of "Butterfly"





Mini cage

Mini cage 2

3D puzzle

Cube 5x5x5




Colour puzzle

Cube Chameleon

Striped cube

Mosaic cube

Unit of "flat" elements

Super burr

Colour cube

Russian tower


Small puzzle


Paradox Burr


Cube-8 and Ball-8

This awesome puzzle is based on Leonid's Cube design modified into a sphere by the very talented Pelikan Craftsmen.
The skill and craftmanship of the Pelikan Workshop is proudly displayed in this outstanding piece.

Puzzle "11+1"

12 pieces

Cube interlocking

Chess piece on a field

      On a game field consisting of 25 checks and two partitions, there are 20 chess pieces: 10 chess pieces of one colour and 10 chess pieces of the other colour. For one move it is possible to move any chess piece on any free check using free checks. How many movies least should be made to change the places of chess pieces of different colours


Tigers in a trap

      In a square box 5x5 there are 24 bars 1x1 (the place of one bar is free). On four bars the guards are drawn, on the other four bars the tigers are drawn, on sixteen bars pieces of a lattice are drawn.
      In an initial position the tigers are in a trap, the guards are outside of a trap (there is an empty place it the centre of a box). Moving bars to the center of a box, it is possible to let out tigers, and to hide guards in a trap. How can you do it? How many bar moves least is required for this?
      Do you think it is possible to give back one guard to tigers?





Small cube

Mini cube


Mini cube windows



      Squareword puzzle is played on a square which is divided into cells with words written in them.Most of the cells are empty to begin with. The task is to fill the empty cells with the available letters, so that in each vertical and horizontal row, and on the two big diagonals of the square, the letters are different.

Flash game squareword




      Beginning with the square in the upper left corner, try to find a path to the bottom right corner that passes through every whire square only once. You may move horizontally and vertically, but not diagonally, and passing through black squares is forbidden. Moving horizontally and vertically, but not diagonally, you must pass through each square once (except for the two exceptions below). Your path may not cross itself, and must form a complete loop, ending where you began.
      You connot enter squares marked with an X.
      You must enter squares with a diagonal line twice, but you may not cross the line.
      You may move through squares with a diagonal T-shape only once, and only through the “free” half.Again, you may not cross the lines.
      Let us try to solve the sample puzzle.
      First of all, taking the rules into accountt, mark the parts of the route that already have conditions. The grid now looks like this:
      So how do you the path through the rest of the squares?

Cut-it puzzles

      Cut the remaining figure into parts and make another square from them, using as few pieces as possible.

Winding road

      Beginning with the square in the upper left corner, try to find a path to the bottom right corner that passes through every whire square only once. You may move horizontally and vertically, but not diagonally, and passing through black squares is forbidden.


      Using all 28 dominoes, make the word “PLAN” as indicated, so that:
      The sums of the dots in all four letters afe equal.
      The tiles are positioned according the rules of dominoes (with adjacent domino halves matching).


      Take the whole set of dominoes without the 0:0 tile. Considering the other tiles as fractions, situare them as shown in the picture. The sum of each row must equal the number of tiles in the row.

Pentamino and stars

      Twelve pentominoes form a rectangle. Reconstruct the borders of the pentominoes so that each pentomino contains exactly one star.

Tetramino and points


The numerical pattern on the diagram is nothing but 28 domino tiles, creating a 7 x 8 rectangle consisting of 56 squares. Every tile occupies two squares. The borders of the tiles are not shown.



Route and polimino


Odd and even

In this problem, E represents even numbers and O represents odd numbers. Try to reconstruct the equation.

Route of a chess horse

Numerical carpet

Enter single-digit numbers into the squares of the capter so that all the equations are correct.
In the following rebuses some digits are represented by letters. Within an equation, the same letters represent the same dugits. The blanks hide the rest of the digits in the equation, including some that are encrypted by letters. Numbers never begin with zero.

Squares and circles

Every instance of one number in this multiplication problem has been replaced with a square. The rest have been replaced with circles. Reconstruct the problem.


Magic circles

Two problems


The square made of stones

      Nine numbered stones are positioned as shown:
      What is the smallest number of stones that can be removed to leave a number that is the square of whole number? Which stones must be removed?

Cross number

      Place a number in each square so each of the horizontal and vertical rows of squares contains a different square number.

Cross number 2

The lonely eight

      The multiplicand and product of this equation consist of nine figures from 1 to 9. Try to reconstruct the equation.

Square wheel

Numerical parquet

      Fill the parquet with numbers from 1 to 9 (numbers may be repeated as often as necessary). You must meet the following conditions:
            The sum of the four numbers on the outside of each square must equal the number in the center.
            The four numbers outbers outside each square must each be different and must ascend clockwise.

Many dots

      Connect dots with the same numbers by drawing lines between them, observing the following conditions:
      The lines must follow the grid, though they may make any number of turns.
      The lines may not intersect, nor may they touch the outer edge of the grid.
      The lines must be of the same length.
      All lines must be as long as possible.


There are 25 tiles shown in the picture. Place the tiles in a 5 x 5 square so that they create a closed loop. Then try to make such a pattern in a 4 x 4 square, usung only 16 of the 25 tiles.

Figures go one after another

Burr with holes

Cube Exotic

Cube Exotic 2

Cube Exotic 3

Pyramid Maya

3D games Taken

Color pyramid




Cube 8+1

Figure 6

Interlocking cube

Triangular chesspieces

Taken 3D 2


Hidden cube

      The elements of a puzzle are the cube 3x3x3 (A) and cubes of the same size. In there angular part parallelepipeds are cut out: 1x1x1 (B), 1x1x2 (C), 1x2x2 (D) and 2x2x2 (E).
      The task 1. From elements of a puzzle collect a cube so that the small cube (A) is hidden inside the large cube.
      The task 2. Collect the large cube with the beforehand chosen element inside.
      The task 3. Scatter cubes on a table, choose any element of a puzzle and fix it in space, and then hide it inside the collected cube. Use for collecting of a "shell" remained elements.


This is a game for two or more players that uses twelve pieces – geometrical shapes, each with a descriptive name.
Every shape is made of six equilateral triangles. Such pieces are called triangular hexominoes. They have the following names: 1) hexagon, 2) obtuse angle, 3) acute angle, 4) parallelogram, 5) spool, 6) ship, 7) pipe, 8) hook, 9) comb, 10) mountain, 11 ) gun, and 12) snake. The hexagon is used only at the end of the game.
Once the players have decided who will go first, the first players takes any piece (except the hexagon) and puts it on the table. Subsequent players take the other pieces and put them on the table one by one (rotating or flipping them over if they wish). Players must join pieces to the pieces already on the table in such a way that their edges share exactly three units (one unit is the length of one side of any of the triangles that make up the pieces). If a players is unable to position any of the remaining figures, he may remove any one piece on the edge of the shape being built and place it elsewhere. The piece removed must be placed in its new position according to the usual rule of placement. When all the figures are on the table, players take turns moving the pieces from place to place, repositioning them.
The object is to create a condition where it is a legal move to place the hexagon. The player who creates such a condition gets an extra turn to place the hexagon and is the winner.
The picture shows one possible game (perhaps the shortest one). The numbers in the picture are not the numbers of the pieces, but indicate the order in which the pieces were played.

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